8/7/2023 0 Comments Dynasty warriors 9 da qiao![]() In Dynasty Warriors 4 however, it instead causes a lightning bolt to rain down upon the target hit, causing it to have increased range around other targets.Lightning quakes inflict crumple on any other targets within range as collateral. Said element also occurs during a Double Musou Attack between two players. Each target hit by the said quake(s) counts towards filling up the player's Musou bar, and can get very chaotic in tight spaces. In Dynasty Warriors 3, lightning causes targets affected by it to cause a lightning shockwave/quake effect upon them impacting the ground, along with causing another crashing knockback effect.Enemies killed by the lightning in earlier games do not count towards the player's direct KO's, but in later games lightning can also serve to extend the combo counter it is also in that in those said titles, using it alone without other proper elements results in neutered damage due to forcing juggle combos. The next hit will launch them into the air no matter what by a small amount (which may hamper continuous damage output as it forces an airborne state). As of Samurai Warriors 2, this effect will often be indicated by slow enemy fall speeds followed by a short period of immobility or small yellow indicators over their heads. Lightning/Thunder/Bolt/Shock: Stuns foes and spreads in some games, as well as causing the target(s) struck to fall-over in place.In Dynasty Warriors 9, it also increases attack strength overall as well as increasing the damage inflicted by the attacks that proc this element.In Warriors Orochi 4, the tick's overall damage has been notably buffed. In Dynasty Warriors 7, Dynasty Warriors 8 and Warriors Orochi 3, switching characters or weapons and attacking an airborne target affected by Fire will instantly stop the damage tick.In Dynasty Warriors 8 and Warriors Orochi 3, attacks that have fire by default (e.g: Zhang Jiao's Musou Attacks and Sun Quan's C3-EX) will either only deal the minimal damage tick or only acts as a visual effect unless the character's weapon has the attribute sufficiently leveled up.However, in later games especially as of Samurai Warriors 2, the damage tick no longer lasts for the maximum time of hitstun duration even on airborne targets (in spite of still adding a decent bit of burst percentage damage), or mainly in most Dynasty Warriors games from 6 onwards, the damage tick becomes instead severely nerfed to the point of being barely noticeable.In Dynasty Warriors 4, due to inflicting percentage-based damage, it is possible to have maximum attack power stats (along with an Herbal Remedy and/or Power Rune along with picking up a War God's Axe by chance) to be able to have all fire-based attacks to become unblockable if the orb behind it is maxed out and with the victims' defense stats being low enough.In the Samurai Warriors series, this element is named as Guren (紅蓮.In several of the Musou Warriors games, almost all True Musou Attacks will have have the Fire element added to it by default. In earlier games, this also causes a burned state upon them in the case of Zhang Jiao's fire-based moves, where they flail about a small bit before crumpling to the ground (and hitting a target in this state forces juggle state on them). The effect is brief if the target is on the ground (depending on the type of hitstun inflicted), but if airborne they will often stay on fire unless they recover in the air, due to keeping them in longer periods of hitstun. Fire/Flame/Blaze/Inferno: Gradual damage on the target that ignores defense but cannot kill on its own, which is percentage-based regardless of the target's defense while also being possible to back the attack itself with a burst of extra damage.3.3 Dynasty Warriors: Strikeforce & Multi Raid 2.
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